Enemy animals are reduced practically to one or two cinematic/story instances. The game does however lose a point because it feels abit smaller than the last, which had vast open area's where hunting and collecting animal hides or resources felt a bit more important, this game despite having some breathtaking area's is deceptively less open, it is more compact which is understandable being a jungle but you feel as though you need to go in one direction half the time and don't even get round to hunting animals etc. The skill tree is back and has 3 different area's with which you can spend points, some are story unlocked from completing challenge tombs. This game rebalances this, there are a number of sections with tense combat or stealth, but exploration, traps and the environment also make up a chunk, with wild animals a small part. And later on the odd dinosaur/Egyptian creatures. Whilst the first Tomb Raider game, wild animals were the enemy along with traps, and drunk controls/mechanics, one or two humans were the boss. This game has a nice balance between combat and exploration, the first and the last especially had young Lara as effectively a psychopath, killing hundreds of people with anything she could get her hands on. You can also do a few more combat mechanics, like snare trapping (in a way) targets from branches by shooting them with an arrow. You can now in this game rappel down from any point whilst climbing with pick axe and swing. Walk off an edge by accident? Lara will grab on, let go of square whilst climbing rocks with pick axe? She won't just drop to her death. Lara can maneuver the environment like a parkour professional, and thanks to the good mechanics skill and observation are rewarded with forward progression, rather than clumsy controls or mechanics failing you like early games. The mechanics haven't really changed so they're what you're familiar with from before. The weapons sound decent (nothing out of this world) but otherwise everything else is well done. Even as Lara reads different types of documents, I.e one about her from Trinity, you can hear the almost mocking change in her voice. The character voice talent is as before great and convincingly done. And then whilst deep in the jungle or around tombs with a dark past, the music and sound effects have a real tribal vibe that give you the image you're about to receive an arrow or pipe dart through the neck. The jungle really comes to life, all the animals you can see or hear running around you, the birds singing in the distance, crackle of branches and foliage moving in distant wind. Or as volumetric god rays pass through the thick canopy as you trudge through thick mud on the jungle bed, surrounded by very dense and life like foliage (none of it is static).Ĭouple this with the character details and animation as they speak, you can tell the developers took time with the details. Pushing through groups of lilly pads as the sun brilliantly glistens off of the water. As you pass a little bright dart frog on a rock and climb into the water, wading through waist deep rivers. I have it on PS4 Pro set to resolution over frame rate, and these are some of the best visuals I've seen in a game. It's at in the Americas (Amazonian jungles, in Peru) the theme being Maian and Inca Indians. It truly feels like a Tomb Raider game, which has such a strong sense of exploration and the unknown, as though you're a real early 20th century explorer. The first tomb raider in the reboot was good, the second was great, in some regards this game is the best yet.
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